Friday July 30 , 2010
Everquest II Extended Free-to-Play Earlier this week, Sony Online Entertainment became the latest company to announce changes to their pay-to-play model for their successful MMO, Everquest II.  The company decided to follow Turbine's free-to-play and microtransaction system implemented for both Dungeons and Dragons Online and Lord of the Rings Online.
Spider-Man: Shattered Dimensions Preview The latest game from Activision and developer Beenox looks to take fans of the nearly 50 year old super hero to a realm they have never had the chance to experience.
DC Universe Online gets the Blur Treatment Sony Online Entertainment let loose the final details for DC Universe Online revealing voice actors, a launch date and a brand new cinematic trailer.
Capcom Reveals Six New Characters for Marvel vs. Capcom 3 Six new characters have been added to the roster for Capcom’s long awaited sequel, Marvel vs. Capcom 3: Fate of Two Worlds.
Green Lantern Game Coming Next Summer A Green Lantern game will be hitting consoles next summer, just in time for release of the upcoming film.
Game Releases of the Week July 25th - July 31st Hello everyone! In this article you will find all the games that will be released for the week of July 25th through July 31st in the lovely continent of North America. It will cover the following platforms; PC, Xbox 360, PS3, PSP, Wii, and DS. Without further ado let’s see what the gaming world has to offer us this week!
Tuesday, 09 March 2010 08:22

WoW: Cataclysm Mastery Information Revealed!

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Yesterday Blizzard released further information about character customization in their upcoming expansion World of Warcraft: Cataclysm. It seems as of recently they have been releasing quite a bit of information since last week they released an update on how the new stat system will be working.

With the reworking of the system here is a small quote explaining how it works, simply because Blizzard can say it better than I can.

" Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear."


They also continued on by giving specific examples for a few class and specialization combinations:

Holy Priest

For each talent point spent in the Holy tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Discipline Priest

For each talent point spent in the Discipline tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Frost Death Knight

For each talent point spent in the Frost tree, the death knight also gets:

  • Damage – Improves your melee and spell damage by X%.
  • Haste – Improves your melee Haste by Y%. This might allow us to remove some of the Haste in the Icy Talons line of talents.
  • Runic Power – Improves the rate of runic power generated by abilities. While all death knights want runic power, Frost death knights would generally have more runic power than Blood or Unholy death knights (who would receive a different benefit from their respective trees). An Unholy death knight who sub-specs into Frost would still be able to benefit from this bonus, though because they’re investing fewer talent points, they’d benefit to a smaller degree. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Please continue on to here and read the full article as they explain a bit more in detail how the system operates.

Also in case you missed it, as mentioned earlier Blizzard last week released a full explanation on the stat changes heading into Cataclysm, you can view those here.

Eric Musco

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1 Comment

  • Comment Link Zach Kliger Tuesday, 09 March 2010 21:57 posted by Zach Kliger

    Hell yes!

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